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Empire II: The Art of War : ウィキペディア英語版
Classic Empire

''Empire'' (or Classic ''Empire'') is a turn-based wargame with simple rules, conceived by Walter Bright in 1971 (released as a computer game in 1977) based on various war movies and board games, notably ''Battle of Britain'' and ''Risk''. In the game, each player starts with one city in an unexplored world, and uses the city to build armies, aircraft, and various types of ships. Cities take a particular number of turns to produce the various units. As players expand from the first city, they use their units to find and capture additional cities and become able to produce a greater number of unit types. Players explore the world, capturing cities as they are found and using them to build more military units. Early versions were text-based, while later versions of the game added graphics.
== History and development ==
Bright's first version was written around 1977 in the FORTRAN programming language for the PDP-10 computer at Caltech. This version was spread virally to other PDP-10s, which were common timesharing systems at the time. Later, Bright recoded this in assembly language on a Heathkit H11 and made it available commercially. He sold two copies. At some point, someone broke through the security systems at Caltech, and took a copy of the source code for the FORTRAN/PDP-10 version of the game. This code was continually modified, being passed around from person to person. Eventually, it was found on a computer in Massachusetts by Herb Jacobs and Dave Mitton. They ported the code to the VAX/VMS operating system and, under the alias of "Mario DeNobili and Paulson" submitted the program to DECUS, a large user's group. DECUS programs were often installed on new DEC computers at the time of delivery, and so ''Empire'' propagated further. Eventually, Bright heard of this, and in 1983 contacted DECUS, who subsequently credited Bright in the catalog description of the program and re-added his name to the source code.
In 1984, Bob Norby from Fort Lauderdale, Florida, ported the DECUS version from the VAX to the PC as shareware. In 1987, Chuck Simmons re-implemented the game in C using the UNIX curses library for its supports of many character-cell terminals. Eric S. Raymond maintains a copy of this version and shared some version with open-source projects.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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